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MINDMASTER

Remake of the classic board game Mastermind.


The computer sets to start down a four-digit level color code selected from six colors, a color can also be used multiple times. The player tries to figure out the code. To this end he sets a color code as a question: the first time blind guessed in further questions using the answers to the previous moves. After each guess the player gets the information, how many pegs he set right in color and position and how many pegs that have the right color, but are in the wrong position. A hit in color and position is indicated by a black peg, a color-correct peg in the wrong place by a white pen. All questions and anwers will remain visible until the end of the game. The player's goal is to guess the color code with as few questions as possible.